#pragma once
#include "renderer.h"
#include "collision.h"
#include <vector>

class game {

	public:
		game();
		~game();
		void load_content();
		collision get_collider_from_rect(SDL_Rect rect);
		void handleInput(SDL_Event event);
		
	//private:
		renderer _renderer;
		bool _keepRunning;
		map _map;

};
